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Brightfield Virtual,Worlds That Connect

Between last year and this year, Second Life users more than quadrupled going from less than 2 to 9 million. On average, each of those users spends 10 hours a week in Second Life.

They are immersed in the collaborative opportunities that virtual worlds offer. As such, hundreds of companies and universities that have created a presence there.

This is only the tip of the iceberg - a massive first test of the 3D technologies that are poised to transform the internet landscape.

Second Life is the most powerful application at the forefront of a seismic shift in the Internet.

Brightfield Virtual is here to help you be part of this exciting next generation of 3-D Internet.

Brightfield promotional video launched!

Brightfield has recently created a video, highlighting some of the services we offer to our customers. We hope you like it.

News

Brightfield Virtual is a virtual world marketing company that helps companies acclimate themselves, establish a continued presence, build facilities, manage operations, and market companies in Second Life.We work with SecondLife Enterprise as well as inworld businesses. We make it possible for Real World companies and educators to use the 3D grid to hold conferences, seminars,conventions,classes, meetings and educational forums to further business in an affordable and immersive environment.

Press Release: Relevent News about SecondLife and Virtual Worlds

Ball State to Offer 'Second Life' Class

The Obama White House's First Try At Second Life

Second Life seeks to mix the real and virtual worlds

Case Studies for SecondLife...

How Meeting in Second Life Transformed IBM'sTechnology Elite Into Virtual World Believers:

Intel Saves Budget and goes Green with a Virtual World Conference:

Developing New Learning and Collaboration Environments for Educators:

Cigna-Engaging and Interactive Health and Lifestyle training for the Global Workforce:

Virtual World Simulation Training Prepares Real Guards on the US-Canadian Border:

Other Organizations in Second Life:

 

Energy Media Technology Manufacturing Finance

British Petroleum

Comcast

Cisco

Colgate-Palmolive

Banco Bradesco

Energie

Baden-Wurttemberg

Time Warner

Dell

Kraft

Wells Fargo 

Walt Disney

Intel

Pfizer

World Bank 

Microsoft

Unilever 

Samsung 

Sun

Toshiba 

Xerox    


Healthcare Services Automotive Retail Telecom

Novartis

Accenture

BMW

Best Buy

British Telecom 

Kelly Services

Honda

Herman Miller

Motorola 

Manpower

Mitsubishi

Nike

Nokia 

Toyota

Sears

Telecom

Italia 

Verizon


Government Education

Government of Ontario, Canada

Harvard

NOAA

The New Media Consortium

US Army

Princeton

US Navy

San Diego

Stanford 

Texas State 

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Brightfield Virtual is a proud participant in the Second Life Grid Program. An initiative designed to give the business community the tools they need to enter the world of Second Life successfully!

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Second Life is a 3-D virtual world entirely created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by millions of Residents from around the globe.

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Linden Lab was founded in 1999 and are the creators of Second Life. Second Life offers the tools for business, educators, nonprofits, and entrepreneurs to develop a virtual presence in this new environment.

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OpenSim is a BSD Licensed Open Source project to develop a functioning virtual worlds server platform in a similar manner to that provided by SecondLife.

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